Resource Types

Basic Resources

 * Population Your population determines how many other basic resources you need. They can also be put to work via structures in your settlement to earn other resources.
 * Food The ability to feed the people of the settlement. Examples: grain, meat, vegetables, water.
 * Security The ability to keep people safe from threats like wild animals, bandits, or hostile forces. Examples: weapons, armor, watchtowers, walls.
 * Shelter The ability to protect people from the discomfort of health threats related to the elements. Examples: houses, beds, clothing, mosquito nets.

Advanced Resources

 * Gems Different kinds of gems can be placed into quintessence engines to continuously generate resources.
 * Morale This is a general sense of gumption, moxie, and motivation you can use to stir yourself or others to greater heroics. Each character has a chance to earn morale during adventures, and you can spend it for personal or communal benefits.
 * Culture The "civilized" part of a civilization. This is learning, knowledge, and traditions that bring efficiency and cohesion to a settlement. Example: books, courts, temples, music
 * Gold You can trade goods for gold or vice-versa at a rate based on your reputation.
 * Reputation This can't be used directly but it can influence trade with other nations. You earn reputation when you do things in line with that civilization's interests or values. Some actions affect general reputation with all civilizations and others affect your relationship with a specific nation.