Civilizations and Societies of Kumari Kandam

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A civilization is a culture that controls territory and has a working political structure. A society is a group of people working together toward an agenda who do not control significant territory.

Note that the settlement is a society working toward becoming a civilization. A collapsed civilization was once a civilization, but is now (if anyone from that culture remains alive) a society because they do not control territory.

The scouting party can earn reputation with a civilization, but a society only cares about the scouting party or the settlement in their ability to support their agenda. Societies have a public agenda and a private one. It takes espionage or diplomacy to learn their true agenda, but everyone knows their public agenda.

People the scouting party meets may be willing to help them, but their willingness is based on their affiliation. An NPC who is part of a civilization will be willing to help based on the reputation the scouting party has with their civilization. An NPC who is part of a society will be willing to help so long as the adventure furthers their society's true agenda. See more in the section on spending culture.

These are only the civilizations and societies that have been discovered by scouting parties from Lumuria thus far.

Civilizations have traits based on values and proficiencies. You can learn more about those here. The first values or proficiencies listed are more important than the later ones. "x2" means that this value or proficiency is especially important to that civilization. Traits are only learned via espionage or diplomacy rewards, though events that change the culture's happiness are public (since they changed the feeling of an entire society, it would be difficult to keep such events secret and make them impactful).

"Active regions" only includes areas that scouting parties have confirmed active civilization elements, like outposts or cities. As more of the continent is explored it may be that these civilizations can be found in other regions not listed here–it may even be possible that a civilization that was determined to be inactive is still active in another region.

Civilizations

 * Avathís
 * Baibose
 * Taxe
 * Thona

Societies

 * Aboleth Cult (Avathís religious sect)
 * Anti-Aboleth Society (Avathís rebel operatives)
 * Baibose Rebels (Baibose rebel operatives)
 * Consortium of Business (Lemurian merchant group)
 * Dawn Scorpions (Lemurian merchant group)
 * Mystics' Guild (Lemurian society)
 * Pixie Pilfering Collective (Faewild criminal organization)
 * Proletarius Lemuriana (Lemurian bardic society)
 * The Griën (collapsed Civilization)
 * The Ordning (collapsed Civilization)
 * The Ram's Retreat (monastery)
 * Wyselle (collapsed Civilization)