Southern Regions (Monday Group)

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Wyselle - Landing site
The sandy shore filled with grasses and low shrubs shows indications that storms that batter this region from the sea. The coastal plain, broken by a few hills that stretch out over the sea, only reaches a mile or so inland, and then hills rise covered in dense, deciduous forest. There are signs from ruins and forsaken roads that there was a civilization here at one point, but there are no population centers today. From the shore you can see the hills are carved into a canyon by a river that runs to sea in the southern part of the region. The canyon sides are variegated limestone, mostly pale with striking horizontal lines of green and orange stone.

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Cape Miralta
To the south of Wyselle.

This region has a large lagoon which is protected by a colorful reef. This is the home to Miralta, a trading post from the triton nation of Avathís. Normally this area would be too warm for the tritons who prefer the deep ocean, but the lagoon is fed by a fast-running river. The river falls from mountains just inland whose volcanic origins gives them steep slopes of metamorphic rock. The peaks hold a huge glacier which is visible from the shore, and the meltwater from that glacier keeps the lagoon cold enough for the tritons. The post was originally built to trade with the elven Kingdom of Wyselle, but now its focus is exchanging goods with a human kingdom to the east.

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Plains of Magnovis
To the north of Wyselle.

There is a wide coastal plain here which is home to vast herds of giant, wild sheep. These creatures enjoy an unusual ecology: the grasses and low-lying plants they eat are consumed down to the roots, leaving the terrain they have passed over barren and dusty. Frequent rains rejuvenate the plants, which have adapted to the harsh treatment and almost overnight sprout new growth. They quickly seed before being overtaken by the sheep again. The plains alternate between lush meadows, copses of deciduous trees, dust clouds from countless heavy hooves, and muddy puddles of new shoots. To the east lie large forested mountains which capture the clouds and funnel large rivers into the plain.

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Baibose
To the east of Wyselle.

Though not its capital, this region is sacred to the people of Baibose as it is where the divine Ibo was said to have wooed the Mother of Kings. There is a large temple complex here, complete with a fifty foot tall statue of the holy couple, and many pilgrims come to this region to honor the founding of their nation.

Sadly, region has been blighted. A strange fungus has begun infecting the grain as it matures, covering it with white threads. The resulting harvest is smaller and people who eat this grain become sick. This was the breadbasket of Baibose and now sages are struggling to understand how to stop this disease.

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Fioll
To the east of Cape Miralta, to the south of Baibose While the region of Baibose is the religious and cultural heart of the civilization, and thus they take their name from there, this is the living heart of the human kingdom. It is a vast, fertile grassland with herds of wild, charismatic megafauna. Farms line the irrigation canals that spread water from Lake Metri, but walled cities rise up from the plains as the more notable features of the region.

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Boskumbrae
To the south of Cape Miralta. Two mountain ranges run north-south through this region, one shorter and covered in forest and the other taller with large areas above the treeline. Between the two lies a rift valley rumored to be the home of the secretive civilization of the Boskumbrae. The valley is marshy and filled with a strange mist that is hard to breathe. Whether the Boskumbrae created the mist, take advantage of it, or are only a legend is unclear. Certainly they do not trade, and the Avathis and Taxe do not venture into the valley.

The mountains have many drow outposts, and it is understood many of the main Taxe cities lie below this region. The drow are more populous here than in many surface areas, though for the most part they avoid the open land during daytime unless there is great need. The drow are very interested in finding some antidote to the toxic character of the mist, as the valley would be perfect for them if it didn't make the cough and wheeze.

There are a diverse group of settlers near the coast, however the mountains and shoals at sea keep them cut off from trade with the north.

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Molsiga
The region is dominated by the volcanic cone peak of Mt. Mols. It’s a beautiful, lush region but for the gloomy climate, but it has almost no permanent population.

This is because on the night of the new moon ghosts and specters flood out from the dormant volcano like a phantasmal eruption. Anyone in the area is tormented and, if especially unlucky, possessed until the next new moon.

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Scioppe


This region’s boundaries with the astral plane are especially thin, a situation which the Neggic Cartel has exploited (or, depending on which rumors you believe, created). They sell ceramic sculptures made of “sacred clay” which absorb the energy from a geyser that emerges from the astral plane. People who bond to the statues and hold the charged figures feel euphoric until the charge wears away. Then they feel depressed until they can get their figurine charged again. The cartel gives the figures away for free but then charges for access to the geyser. It’s a lucrative racket.

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