Republic of Thona

Republic of Thona
Race(s): Dwarf

Status: Active

Values: Unknown

Excels at or Interested in: Unknown

Bad at or Disinterested in: Unknown

Known Political Factions: Unknown

Active Regions: Unknown

Happiness
Empowerment and Engagement: Unknown

Meaning, Exploration, and Celebration: Unknown

Security and Hope: Unknown

Trust, Humanitarianism, and Belonging: Unknown

Events
Return of the Sacred Vestments (Success: +1 Meaning, Exploration, and Celebration; +1 Trust, Humanitarianism, and Belonging): A thief stole the sacred vestments from the temple, With the help of some strangers, a scouting party was able to retrieve them and bring the thief back for judgement. This turned a problem into a success.

Description
The people of Thona live entirely underground. Once right after the fall of The Griën they had trading relationships with the surface, and maintained guarded outposts, but those gates were closed and guarded. Now no one goes above or below.

This change happened in direct response to the threat of the Taxe Empire. The society remains closed to visitors, but reports are that the people are doing well behind their stone barriers. They are not known for bright colors or much ornament in their clothing or buildings, and there is a feeling that they are constantly under seige. Still, the dwarves of Thona are able to sell their gems and precious metals at a good rate to the Taxe and other underground people, though they refuse to part with anything that could be used as a weapon.

Their outposts are scattered, but where they are found they are reinforced and seemingly impenetrable. In terms of strategy, this leaves them with the possibility of each outpost becoming surrounded and cut off from the others, but the rich nobility has funded a wizard guild focused on conjuration. They can use teleportation and planar travel to support any besieged outposts, or use the same means to evacuate if it comes to that.

Their strategy has lasted for generations, but it makes them more suspicious of outsiders and magic outside of conjuration is seen as a waste of time. They've also avoided training troops to fight in open combat, preferring defensive tactics and to wait out their opponents rather than engage them. Still, it has served them well and the Taxe have not attacked in a long time, preferring trade to lengthy and probably fruitless campaigns.